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In
this section, you can find all of the information you ever needed about
the Perfect Dark and Classic Goldeneye weapons. For each weapon, there
is a picture along with stats and my comments about the weapon in both
single player and multiplayer.
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1st
Function: Punch
2nd
Function: Disarm
Clip
Size / Max Ammo: N/A
Rate
of Hits: 2.5 HPS
Reload
Time: N/A
Damage
(per hit): Awful
Zoom:
N/A
Doubles:
Yes, default
Short
Range Accuracy: Okay
Long
Range Accuracy: N/A |
Single
Player Comments: Disarm is a very useful
attack and can get you out of a rut, especially when out of ammo. Punch
isn't as useful but can still knock out an enemy from behind with one hit.
Multiplayer
Comments: If you need a weapon fast or
want to annoy the hell out of your opponent, Disarm is the funtion for
you. Add insult to injury by using the stolen weapon against your enemy!
Note: Disarm does no damage to your opponent.
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1st
Function: Knife Slash
2nd
Function: Throw Poison Knife
Max
amount of knives carried: 10
Rate
of slashes: 1st: 1 SPS
2nd: 0.5 TPS
Reload
Time: N/A
Damage
(per slash): 1st: Very High
2nd: Very High
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Very Good
Accuracy
(long range): N/A |
Single
Player Comments: The knife slash can be
a very powerful weapon when used properly. Even though it only reveals
itself on one level, it serves its purpose. It could be devastating to
human guards but you only get to use it on Skedar Warriors.
Multiplayer
Comments: Against weaker sims and newbie
players, the knife isn't a bad weapon since you will probably get close
enough to them to use it.Versus stronger sims and players on the other
hand, it's as good as nothing since you'll never get close enough to use
it. Ofcourse, a skilled player might be able to get a hit, but there's
only a small chance.
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1st
Function: Single Shot
2nd
Function: Pistol Whip
Max
amount of rounds carried: 8/800
Rate
of Fire: 1st: 8 Rps
2nd: N/A
Reload
Time: N/A
Damage
(per round): 1st: Average
2nd: Awful
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: The Falcon 2 is your
standard field weapon in most of the missions. It's excellent accuracy,
good rate of fire, and reliability make it a good choice. It also has two
variants which have a silencer or a 2x scope.
Multiplayer
Comments: Although the Falcon 2 has many
pluses, you should only use it as a back-up weapon when there are automatics
and explosives around. There probably are better weapons out there, so
grab them!
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1st
Function: Single Shot
2nd
Function: Pistol Whip
Max
amount of rounds carried: 8/800
Rate
of Fire: 1st: 8 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: Awful
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: This varient of the Falcon
2 is used in the missions that require stealth such as G5 Building - Reconnaissance
and Pelagic II - Exploration. The silencer cuts down on noise as well as
muzzle flash.
Multiplayer
Comments: There isn't much point in using
the silenced version over the standard but it really comes down to your
preference. If you are playing in a dark arena against human players with
No Radar On, then it might help to conceal your position, as long as you
aren't dressed in bright colours.
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1st
Function: Single Shot
2nd
Function: Pistol Whip
Max
amount of rounds carried: 8/800
Rate
of Fire: 1st: 8 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: Awful
Zoom:
2.0x
Doubles:
Yes
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: This is definately the
best version out of all three versions. Although the scope is only 2x,
the levels that it is used on only require that much since your targets
are usually only a few meters away. This makes for easy headshots.
Multiplayer
Comments: If you really want a decent
weapon that isn't all that powerful in the first few weapon slots, this
is your best bet. Although it is only a pistol, many players can pick up
one and defend themselves until they get a better weapon. This helps to
balance out gameplay.
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1st
Function: Single Shot
2nd
Function: 3 Round Burst
Max
amount of rounds carried: 9/800
Rate
of Fire: 1st: 6.5 Rps
2nd: 6.5 Rps
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: Average
Zoom:
2.40x
Doubles:
Yes
Accuracy
(short range): Good
Accuracy
(long range): Awful |
Single
Player Comments: This weapon is definately
a teaser. The 2.40x zoom is practically useless since you almost never
hit the target you're aiming at. Only arm this weapon when you are in close
quarters and switch it to 3-Round Burst. This will ensure that you get
the best out of this gun.
Multiplayer
Comments: I would suggest only using this
weapon in games with newbies. The inaccuracy can actually help them out
if they are attemping to circle strafe. Other than that, change it to a
better pistol such as the Mauler or Falcon 2.
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1st
Function: Single Shot
2nd
Function: Charge-Up Shot
Max
amount of rounds carried: 20/800
Rate
of Fire: 1st: 3.9 Rps
2nd: 3.9 Rps
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: The Charge-Up Shot make
this the most powerful weapons in the game. It also comes with a 20 round
clip and decent accuracy. Don't get ahead of yourself though, you haven't
heard the downsides. Because of the Charge-Up Shot's use of 5 rounds per
charge, it's almost a waste to use it on any level. It only takes two or
three well placed shots to take out a guard on any difficulty, including
Perfect Agent. Even when you get to harder computer opponents on Perfect
Agent, the ammo is so scarce that it is foolish to use it in any situation.
The only exception is against shielded guards or Skedar.
Multiplayer
Comments: Unlike in single player, the
Mauler is worth the trouble in multiplayer. The one hit kill of it's second
function is extremely effective against any opponent and can really help
when facing the Darksims. If you can grab doubles you will certainly be
a force to be reckoned with.
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1st
Function: Single Shot
2nd
Function: Explosive Shells
Max
amount of rounds carried: 8/800
Rate
of rounds: 1st: 2.3 Rps
2nd: 7.3 Rps
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: Excellent
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: If you want to wreak
havoc upon the guards, this is the gun to do it with. The explosives shells
do massive damage and one hit is enough to finish off an unshielded guard.
Its second function doesn't even use up any extra ammo!
Multiplayer
Comments: The Phoenix is one of the most
annoying weapons to get hit with especially if you have a shield. The explosive
shells blur your view and if pinned on a wall, you will almost certainly
die. Use its first function only in very close quarters (almost melee distance)
where explosive shells will damage you.
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1st
Function: Single Shot
2nd
Function: Pistol Whip
Max
amount of rounds carried: 6/200
Rate
of Fire: 1st: 1.2 Rps
2nd: N/A
Reload
Time: Slow
Damage
(per round): 1st: Very Good
2nd: Awful
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Perfect
Accuracy
(long range): Perfect |
Single
Player Comments: Very good at penetrating
doors and multiple enemies. It's usefull overall though, isn't something
to cheer at. The low rate of fire and long reload time make this gun even
worse than the Cougar Magnum from Goldeneye.
Multiplayer
Comments: The Magnum isn't a very useful
pistol even when compared to the Magsec 4. Its powerful bullets are offset
by its delay which deffinately hamper your ability to aim while strafing.
Another weapon that should be used for close quarters.
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1st
Function: Single Shot
2nd
Function: Pistol Whip
Max
amount of rounds carried: 6/200
Rate
of Fire: 1st: 0.9 Rps
2nd: N/A
Reload
Time: Slow
Damage
(per round): 1st: One Hit Kill
2nd: Awful
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Perfect
Accuracy
(long range): Perfect |
Single
Player Comments: This
golden gun was designed for Trent Easton and it packs quite a punch. Each
bullet can penetrate doors and other objects as well as kill with one bullet!
It's slow reload and delay between shots make it very awkward to use as
well as hit people or sims. You can obtain it by disarming Trent Easton
in Crash Site or from the guard in Maian S.O.S.
Multiplayer
Comments: There
isn't much good to say about the Gold Magnum in multiplayer besides the
fact that it is a one hit kill weapon. Players or sims with some decent
strafing can easily run circles around you, while you continually miss
them. If it is a large level, avoid this gun and grab an auto.
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1st
Function: Rapid Fire
2nd
Function: Follow Lock-On
Max
amount of rounds carried: 32/800
Rate
of Fire: 1st: 13.5 Rps
2nd: 13.5 Rps
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: Average
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Average
Accuracy
(long range): Poor |
Single
Player Comments: The
CMP150 is a common weapon early in the game and is a decent sub-machine
gun. It spits out bullets like there's no tomorrow which leads you to an
empty clip real fast. Using it in short controlled bursts or utilizing
its Lock-on feature is the way to go.
Multiplayer
Comments: This
automatic isn't that bad. The Lock-On feature can really help when circle
strafing and substantially increase your accuracy. Two thumbs up!
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1st
Function: Rapid Fire
2nd
Function: Magazine Discharge
Max
amount of rounds carried: 50/800
Rate
of Fire: 1st: 14 Rps
2nd: 26 Rps
Reload
Time: Medium
Damage
(per round): 1st: Poor
2nd: Poor
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Average
Accuracy
(long range): Awful |
Single
Player Comments: Although
this weapon looks like it was made by an alien culture, it actually wasn't.
It's weaker damage is made up with the ability to carry doubles and its
50 round capacity. The Cyclone will rip through enemies, but at the same
time gobble up your ammo supply, which isn't that large on Air Force One.
Multiplayer
Comments: If
you want to literally smother an enemy with bullets, then this is the gun
to do it with. It's second function is absolutely insane. 50 rounds shot
in less than 2 seconds!? Stay away from it though, for the accuracy is
pitiful.
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1st
Function: Rapid Fire
2nd
Function: High Impact Shells
Max
amount of rounds carried: 32/800
Rate
of Fire: 1st: 14 Rps
2nd: 5 Rps
Reload
Time: Medium
Damage
(per round): 1st: Average
2nd: Excellent
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Average
Accuracy
(long range): Poor |
Single
Player Comments: This
Maian masterpiece is a very well rounded gun with good 1st and 2nd functions.
If you want a high rate of fire and accuracy, stick with the Rapid Fire.
If you want power and penetration, choose the High Impact Shells.
Multiplayer
Comments: Although
it has no zoom like many of the other automatics, the extreme power and
flexibility of this gun make it many people's favourite. No extra ammo
is needed for the High Impact Shells which should be used at most times
because of their damage. Stick with them for best results.
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1st
Function: Rapid Fire
2nd
Function: Cloaking Device
Max
amount of rounds carried: 120/800
Rate
of Fire: 1st: 18 Rps
2nd: N/A
Reload
Time: Medium
Damage
(per round): 1st: Average
2nd: N/A
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Good
Accuracy
(long range): Good |
Single
Player Comments: The
RC-P120 is probably the most unbalanced weapon in the entire game. 120
rounds a clip and a rate of fire of 18 rounds per second will make you
screaming for a shootout. If that wasn't enough for you, switch to its
2nd function to turn on a cloaking device!
Multiplayer
Comments: I really recommend not using
this weapon at all during multiplayer games because it screws up the balance
of the entire match. If you really want to use it though, throw in an explosive
to round things up.
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1st
Function: Burst Fire
2nd
Function: Sentry Gun
Max
amount of rounds carried: 50/800
Rate
of Fire: 1st: 16 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: Average
Zoom:
2.0x
Doubles:
No
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: This
gun folds up into a laptop to conceal it during stealth missions such as
Air Force One. Although you proably won't use the Sentry Gun much in the
solo missions, the Laptop Gun's 16 rounds per second and 50 round clip
make it into a weaker RC-P120.
Multiplayer
Comments: Sentry Guns are one of the most
annoying things you'll run into in the combat simulator. If you want to
throw one, toss it high above or in a dark place so other players won't
spot it until its too late. If you grab one and run into someone else's
turret, either run or use the 2x zoom to destroy the sentry gun. This is
my personal favourite.
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1st
Function: Rapid Fire
2nd
Function: Proximity Self-Destruct
Max
amount of rounds carried: 30/400
Rate
of Fire: 1st: 11.3 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: One Hit
Kill
Zoom:
2.0x
Doubles:
No
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: The
Dragon is a fairly common automatic up until Air Force One which you will
use often, especially during the Area 51 levels. It has some good attributes
including the fast reload and handy second function.
Multiplayer
Comments: The
2nd function of the Dragon is extremely useful (or annoying if you die)
because you can turn your gun into a proximity mine. Many people's first
instinct is to pickup the gun, and they get an unpleasant surprise!
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1st
Function: Burst Fire
2nd
Function: Threat Detector
Max
amount of rounds carried: 25/400
Rate
of Fire: 1st: 14.7 Rps
2nd: 14.7 Rps
Reload
Time: Medium
Damage
(per round): 1st: Good
2nd: Good
Zoom:
3.0x
Doubles:
No
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: This
is an experimental weapon created by dataDyne. As usual, dataDyne has created
a weapon that displays raw power over everything else. The handy zoom and
incredibly powerful bullets make it a good thing to have during many missions.
Multiplayer
Comments: The
25 round clip is a little too small for many people's tastes and because
of this, many dislike this gun. I'd have to disagree, for the 3x zoom and
more powerful bullets make it better than many other guns including the
Dragon and AR34. The useful Threat Detector lets you spot mines and sentry
guns before you run into them.
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1st
Function: Burst Fire
2nd
Function: Use Scope
Max
amount of rounds carried: 30/400
Rate
of Fire: 1st: 12.1 Rps
2nd: 12.1 Rps
Reload
Time: Medium
Damage
(per round): 1st: Average
2nd: Average
Zoom:
3.0x
Doubles:
No
Accuracy
(short range): Average
Accuracy
(long range): Poor |
Single
Player Comments: This
is the institute's standard assault rifle which is made by them. It's not
a bad weapon, but it is almost a copy of the Dragon in some ways. They
use the same ammo, 1x zoom difference, pretty much the same damage, and
same clip size. The accuracy is traded off to get a better zoom.
Multiplayer
Comments: The accuracy on the AR34 is
it's major downfall. It's much like the Magsec4 in some respects, but not
so bad. You seem like you waste your entire clip trying to hit a target
that is far away. I'd rather stick with its relative: the Dragon.
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1st
Function: Rapid Fire
2nd
Function: Grenade Launcher
Max
amount of rounds carried: 30/40/400
Rate
of Fire: 1st: 11.3 Rps
2nd: 2.6 Rps
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: One Hit
Kill
Zoom:
2.0x
Doubles:
No
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: This
is another one of those "too powerful" guns. Along with its Dragon, it
also carries a grenade launcher with a high fire rate and not bad reload
time. This combo makes it extremely powerful in the levels it's found in.
Multiplayer
Comments: If
you really want to annihilate the competition, grab this gun at the start
of every match and guard its spawn location. This will ensure that you
pretty much win every match with this gun.
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1st
Function: Shotgun
2nd
Function: Double Blast
Max
amount of shells carried: 9/100
Rate
of Fire: 1st: 0.8 Sps
2nd: 1.3 Sps
Reload
Time: Very Slow
Damage
(per shell): 1st: Good
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Awful
Accuracy
(long range): Very awful |
Single
Player Comments: The
shotgun is more of a joke than a weapon. Although it deals good damage
up close, if you're in any other situation, your pretty much done for.
The bad accuracy and ridiculous reload time makes this more of a "if you
don't have anything else" weapon.
Multiplayer
Comments: Don't
even bother with the shotgun in multiplayer and just go for another weapon.
Enough said!
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1st
Function: Reapage
2nd
Function: Grinder
Max
amount of round carried: 200/800
Rate
of Fire: 1st: 27 Rps
2nd: N/A
Reload
Time: Slow
Damage
(per round): 1st: Average
2nd: Awful
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Awful
Accuracy
(long range): Very awful |
Single
Player Comments: The
Reaper isn't found often and when you eventually do get one, you'll be
happy you'd never ued it before. The bullets never hit home and 800 rounds
turn into 8 very quickly. The Grinder does little damage for what you think
it would, so little in fact that you'd think the blades are made out of
plastic.
Multiplayer
Comments: For
some strange reason, the sims are incredibly accurate with the Reaper.
With its awful accuracy it must be a miracle (or extremely bad luck on
your part) that they actually score a lot of hits. Even the Meatsims manage
to get a few hits! Avoid it and grab something more accurate.
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1st
Function: Single Shot
2nd
Function: Crouch
Max
amount of rounds carried: 8/400
Rate
of Fire: 1st: 3.1 Rps
2nd: 3.1 Rps
Reload
Time: Medium
Damage
(per round): 1st: Good
2nd: Good
Zoom:
Up to 30.0x
Doubles:
No
Accuracy
(short range): Perfect
Accuracy
(long range): Perfect |
Single
Player Comments: The
Sniper Rifle's zoom and damage make it easy to take out the guards on level
4, but not much else. In my opinion, they only put it this level because
its usefulness in any other place is practically nil.
Multiplayer
Comments: The
Sniper Rifle is way too underpowered compared to the other weapons. The
low rate of fire, small clip, and weaker bullets make it difficult to compete
with automatics such as the Laptop Gun and K7 Avenger.
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1st
Function: Rail-Gun Effect
2nd
Function: Target Locator
Max
amount of rounds carried: 8/100
Rate
of Fire: 1st: 0.6 Rps
2nd: 0.6 Rps
Reload
Time: Medium
Damage
(per round): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
Unlimited
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: The
"Shark Gun" is definately the cheapest of the cheap. Its ability to use
X-Ray vision to target enemies makes the single player levels it's in seem
as easy as cutting through butter with a knife.
Multiplayer
Comments: Although this gun was made for getting rid of campers,
it has only made things worse. All players have to do is grab it and find
a hiding place, then they're all set. This ability was enhanced by the
one hit kill bullets which would have lessoned the effect had they been
weaker.
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1st
Function: Grenade Launcher
2nd
Function: Wall Hugger
Max
amount of grenades carried: 8/40
Rate
of Fire: 1st: 1 Gps
2nd: 1 Gps
Reload
Time:
Damage
(per grenade): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: The
Devastator is another one of dataDyne's creations that can wreak havoc
if in the right hands. The huge splash damage radius is enough to fill
entire rooms with flames.
Multiplayer
Comments: The
Devastator is the only gun that can really compete with the SuperDragon
since its the only other grenade launcher. Its 8 grenade clip and larger
explosion radius give it some advantages over its competition.
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1st
Function: Rocket Launch
2nd
Function: Targeted Rocket
Max
amount of rockets carried: 1/3
Rate
of Fire: 1st: 0.5 Rps
2nd: 0.5 Rps
Reload
Time: Medium
Damage
(per rocket): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Depends |
Single
Player Comments: The
Rocket Launcher's rockets create the same huge explosions that the Devastator
creates. The rockets move very fast making this weapon very dangerous.
The Targeted Rockets should only be used for "around the corner" attacks
or just torturing the guards.
Multiplayer
Comments: You'd
better stick with the standard rockets since the targeted ones move too
slow and can be easily avoided by running into a different room. They can
also be spotted easily by their blue smoke trail.
 |
1st
Function: Rocket Launch
2nd
Function: Fly-By-Wire Rocket
Max
amount of rockets carried: 1/3
Rate
of Fire: 1st: 0.4 Rps
2nd: 0.4 Rps
Reload
Time: Slow
Damage
(per rocket): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: When
you find a slayer in the solo misssions, you'll be extremely happy because
of its cool 2nd function.
Multiplayer
Comments: The
Fly-By-Wire rockets are dangerous and useful during King of the Hill games.
You can control the speed of the rocket by holding down the R button.
 |
1st
Function: Sedate
2nd
Function: Insant Kill
Max
amount of bolts carried: 5/69
Rate
of Fire: 1st: 3.4 Bps
2nd: 3.4 Bps
Reload
Time: Slow
Damage
(per bolt): 1st: Poor
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: This
weapon is useful for getting rid of guards but not killing them. It's Sedate
function will only put them in a very deep sleep.
Multiplayer
Comments: Even
with its 2nd function, the Crossbow isn't all that great. It only carries
5 arrows at a time and you can see them coming toward you by their blue
streak, and can be avoided.
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1st
Function: Sedate
2nd
Function: Lethal Injection
Max
amount of rounds carried: 8/200
Rate
of Fire: 1st: 5.2 Rps
2nd: 1.3 Rps
Reload
Time: Fast
Damage
(per round): 1st: Awful
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: The
Tranquilizer seems to work better in single player than in multiplayer
because it only takes a few shots to sedate a guard, but takes about 3
clips to finish off a sim or human player in multi.
Multiplayer
Comments: The
sedate works well to confuse and disorienate sims and humans alike during
a match. The Lethal Injection fares worse, for it eats up 4 rounds and
is difficult to aim.
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1st
Function: Pulse Fire
2nd
Function: Short Range Stream
Max
amount of shots carried: N/A
Rate
of Fire: 1st: 2.6 Sps
2nd: N/A
Reload
Time: N/A
Damage
(per shot): 1st: Poor
2nd: Awful
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: The
Laser really isn't a weapon but actually a tool used to open the safe in
Level 15. The damage is way too weak and its functions aren't very useful.
It's a copy of the watch laser from Goldeneye.
Multiplayer
Comments: The
Laser is practically useless for multiplayer so don't bother using it unless
you're playing some sort of Laser Tag scenario.
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1st
Function: 4 Second Fuse
2nd
Function: Proximity Pinball
Max
amount of grenades carried: 12
Rate
of Fire: 1st: 0.6 Gps
2nd: 0.6 Gps
Reload
Time: N/A
Damage
(per grenade): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: The
Grenade is rarely found in the solo missions and doesn't serve much purpose
in them anyway.
Multiplayer
Comments: The
Proximity Pinball function is cheap but effective and is a Proximity Mine
that bounces around. It is useful for tossing in highly populated rooms.
You can also pull the pin when on 1st function and hold it for a while
before tossing it. Just don't hold it for too long!
 |
1st
Function: Impact Detonation
2nd
Function: Proximity Detonation
Max
amount of bombs carried: 10
Rate
of Fire: 1st: 0.6 Bps
2nd: 0.6 Bps
Reload
Time: N/A
Damage
(per bomb): 1st: Average
2nd: Average
Zoom:
N/A
Doubles:
No
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: N-Bombs
are rarely found during the solo missions but they're a blast to use. Toss
one near a group of guards and watch their heads bob up and down, up and
down, up... until they get completely knocked out. Seriously though, it's
a great weapon to screw over your enemies.
Multiplayer
Comments: This
weapon is at the top of the list for most annoying weapon in ever! For
those on the recieving end of this weapon you can expect to have atleast
a minute and a half of dizzyness. Just make sure that you're carrying them
and not your opponent!
 |
1st
Function: Timed Explosive
2nd
Function: Threat Detector
Max
amount of mines carried: 10
Rate
of Fire: 1st: 1.2 Mps
2nd: N/A
Reload
Time: N/A
Damage
(per mine): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: These
mines are more of a tool than a weapon since their purpose in the solo
missions are mostly to complete mission objectives.
Multiplayer
Comments: Definately
the least useful of all mines, they are basically a cheap grenade. There
are some good things about them though. You can stick them on unsuspecting
victims and wait for the explosion afterward. Be sure not to be caught
in the blast!
 |
1st
Function: Proximity Explosive
2nd
Function: Threat Detector
Max
amount of mines carried: 10
Rate
of Fire: 1st: 1.2 Mps
2nd: N/A
Reload
Time: N/A
Damage
(per mine): 1st: One Hit Kill
2nd: One Hit
KIll
Zoom:
N/A
Doubles:
No
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: When
you're given Proxy Mines in the solo missions, it's for a good reason.
They will help out greatly, especially after guards start spawning.
Multiplayer
Comments: Playing
with this weapon is a love / hate relationship. They're great for killing
unsuspecting opponents but not great when you forget where they are! Use
your head and place them where you can remember but not easily seen by
your enemies.
 |
1st
Function: Remote Explosive
2nd
Function: Detonate
Max
amount of mines carried: 10
Rate
of Fire: 1st: 0.9 Mps
2nd: N/A
Reload
Time: N/A
Damage
(per mine): 1st: One Hit Kill
2nd: One Hit
Kill
Zoom:
N/A
Doubles:
No
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: Although
you won't find them often in the solo missions, they sure come in handy
when you do. Use the quick detonation trick (A + B) for fast results!
Multiplayer
Comments: Anyone you is skilled with these
mines should be avoided in close quarters. Try to keep a large distance
between you and the carrier or you'll be blown up for sure.
 |
1st
Function: Boost
2nd
Function: Revert
Max
amount of boosts carried: 4
Rate
of slashes: 1st: N/A
2nd: N/A
Reload
Time: N/A
Damage
(per slash): 1st: N/A
2nd: N/A
Zoom:
N/A
Doubles:
N/A
Accuracy
(short range): N/A
Accuracy
(long range): N/A |
Single
Player Comments: These
drugs change your perception of reality by increasing your reaction time,
making it seem like everything is in slow motion for 20 seconds of game
time. Extremely
useful for cheats or for getting a lot of headshots.
Multiplayer
Comments: Combat
Boosts are useful when you don't want slow motion all of the time or want
it for a straegic weapon against the sims. Use Revert to get rid of the
slow motion. Both functions go either forward or back 20 seconds.
 |
1st
Function: Infect
2nd
Function: N/A
Max
amount of rounds carried: 8
Rate
of Fire: 1st: 5.2 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Awful
2nd: N/A
Zoom:
N/A
Doubles:
No
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: One
shot from this magnificent gun will turn most enemy guards into your personal
assistants, helping you fight your way through the level. Be warned though,
some figures will not come over to your side such as main characters or
bosses.
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Single Shot
2nd
Function: N/A
Max
amount of rounds carried: 7/800
Rate
of Fire: 1st: 7.5 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Excellent
Accuracy
(long range): Excellent |
Single
Player Comments: James
Bond's weapon of choice in Goldeneye 007. No wonder, great accuracy and
fire rate make this a very reliable gun.
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Single Shot
2nd
Function: N/A
Max
amount of rounds carried: 8/800
Rate
of Fire: 1st: 8.0 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Good
Accuracy
(long range): Average |
Single
Player Comments: A
lot of people love this gun for it's clip size, fire rate, and low pitched
bang. It's downfall is accuracy, but hey, every weapon has some sort of
downfall. Right?
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Rapid Fire
2nd
Function: N/A
Max
amount of rounds carried: 20/800
Rate
of Fire: 1st: 7.4 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Poor
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Poor
Accuracy
(long range): Awful |
Single
Player Comments: The
Klobb was the weapon that nobody wanted. It slouches in almost every catagory
and falls behind the pistols in some respects. What was Rare smoking when
they put this weapon in Perfect Dark?
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Burst Fire
2nd
Function: N/A
Max
amount of rounds carried: 30/400
Rate
of Fire: 1st: 7.5 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Good
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Average
Accuracy
(long range): Poor |
Single
Player Comments: This version of the AK-47
is a pretty good weapon. It's bullets are powerful and it has a good zoom.
The KF7 suffers from recoil and accuracy. It's Burst Fire allows you to
take out enemies without running out of ammo too quickly.
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Rapid Fire
2nd
Function: N/A
Max
amount of rounds carried: 32/800
Rate
of Fire: 1st: 9.8 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Average
Accuracy
(long range): Poor |
Single
Player Comments: The
ZMT 9mm is an excellent weapon for close quarters. 9.8 Rps is only 0.2
Rps away from the RC-P45, which is the highest you can get out of any Goldeneye
weapon. Just think out what u can do with doubles!
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Rapid Fire
2nd
Function: N/A
Max
amount of rounds carried: 32/800
Rate
of Fire: 1st: 7.5 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Average
Accuracy
(long range): Poor |
Single
Player Comments: This
is Trevylan's main weapon from Goldeneye. It's in the middle of the automatics.
It's got average accuracy, average damage, and average fire rate. DMC =
"The average weapon".
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Rapid Fire
2nd
Function: N/A
Max
amount of rounds carried: 30/400
Rate
of Fire: 1st: 9 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Good
2nd: N/A
Zoom:
2.0x
Doubles:
Yes
Accuracy
(short range): Good
Accuracy
(long range): Good |
Single
Player Comments: The
AR53 is such a good gun that it's a shame it can only be used in single
player. Great damage, zoom, and fire rate contribute to this. Why Rare
why?
Multiplayer
Comments: Not
available in multiplayer.
 |
1st
Function: Rapid Fire
2nd
Function: N/A
Max
amount of rounds carried: 80/800
Rate
of Fire: 1st: 10 Rps
2nd: N/A
Reload
Time: Fast
Damage
(per round): 1st: Average
2nd: N/A
Zoom:
N/A
Doubles:
Yes
Accuracy
(short range): Good
Accuracy
(long range): Good |
Single
Player Comments: The
clip of this gun makes it a little too powerful and upsetted the game balance
of Goldneye. Now it's a little different since Rare came out with the RC-P120!
They overdue it each time.
Multiplayer
Comments: Not
available in multiplayer.
These images are copyright
2000 by Empire 21 Publishing, Inc. All Rights Reserved.
Related
Topics:
Weapon
Training Walkthrough
Items
Enemies |
Where
can I find info on...
Hoverbikes?
Hovercrates?
FBI
Agents?
Rocket
Launchers?
Maians?
Mr.
Blonde?
Looking for tech support
in Perfect Dark? You had better check out Rare
or Nintendo
How
many missions have you passed? |
|
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