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In this section, you can find all of the information you ever needed about the Perfect Dark and Classic Goldeneye weapons. For each weapon, there is a picture along with stats and my comments about the weapon in both single player and multiplayer. 
 

1st Function: Punch  
2nd Function: Disarm  
Clip Size / Max Ammo: N/A  
Rate of Hits: 2.5 HPS  
Reload Time: N/A  
Damage (per hit): Awful  
Zoom: N/A  
Doubles: Yes, default  
Short Range Accuracy: Okay  
Long Range Accuracy: N/A
Single Player Comments: Disarm is a very useful attack and can get you out of a rut, especially when out of ammo. Punch isn't as useful but can still knock out an enemy from behind with one hit.  

Multiplayer Comments: If you need a weapon fast or want to annoy the hell out of your opponent, Disarm is the funtion for you. Add insult to injury by using the stolen weapon against your enemy! Note: Disarm does no damage to your opponent.  
 

1st Function: Knife Slash  
2nd Function: Throw Poison Knife  
Max amount of knives carried: 10  
Rate of slashes: 1st: 1 SPS  
                           2nd: 0.5 TPS  
Reload Time: N/A  
Damage (per slash): 1st: Very High  
                                  2nd: Very High  
Zoom: N/A  
Doubles: Yes  
Accuracy (short range): Very Good  
Accuracy (long range): N/A
Single Player Comments: The knife slash can be a very powerful weapon when used properly. Even though it only reveals itself on one level, it serves its purpose. It could be devastating to human guards but you only get to use it on Skedar Warriors.  

Multiplayer Comments: Against weaker sims and newbie players, the knife isn't a bad weapon since you will probably get close enough to them to use it.Versus stronger sims and players on the other hand, it's as good as nothing since you'll never get close enough to use it. Ofcourse, a skilled player might be able to get a hit, but there's only a small chance.  
 

1st Function: Single Shot  
2nd Function: Pistol Whip  
Max amount of rounds carried: 8/800  
Rate of Fire: 1st: 8 Rps  
                           2nd: N/A  
Reload Time: N/A  
Damage (per round): 1st: Average  
                                  2nd: Awful  
Zoom: N/A  
Doubles: Yes  
Accuracy (short range): Excellent  
Accuracy (long range): Excellent
Single Player Comments: The Falcon 2 is your standard field weapon in most of the missions. It's excellent accuracy, good rate of fire, and reliability make it a good choice. It also has two variants which have a silencer or a 2x scope. 

Multiplayer Comments: Although the Falcon 2 has many pluses, you should only use it as a back-up weapon when there are automatics and explosives around. There probably are better weapons out there, so grab them! 
 

1st Function: Single Shot   
2nd Function: Pistol Whip 
Max amount of rounds carried: 8/800  
Rate of Fire: 1st: 8 Rps  
                           2nd: N/A   
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: Awful  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Excellent  
Accuracy (long range): Excellent
Single Player Comments: This varient of the Falcon 2 is used in the missions that require stealth such as G5 Building - Reconnaissance and Pelagic II - Exploration. The silencer cuts down on noise as well as muzzle flash. 

Multiplayer Comments: There isn't much point in using the silenced version over the standard but it really comes down to your preference. If you are playing in a dark arena against human players with No Radar On, then it might help to conceal your position, as long as you aren't dressed in bright colours. 
 

1st Function: Single Shot  
2nd Function: Pistol Whip 
Max amount of rounds carried: 8/800  
Rate of Fire: 1st: 8 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: Awful  
Zoom: 2.0x  
Doubles: Yes 
Accuracy (short range): Excellent  
Accuracy (long range): Excellent
Single Player Comments: This is definately the best version out of all three versions. Although the scope is only 2x, the levels that it is used on only require that much since your targets are usually only a few meters away. This makes for easy headshots. 

Multiplayer Comments: If you really want a decent weapon that isn't all that powerful in the first few weapon slots, this is your best bet. Although it is only a pistol, many players can pick up one and defend themselves until they get a better weapon. This helps to balance out gameplay. 
 

1st Function: Single Shot  
2nd Function: 3 Round Burst 
Max amount of rounds carried: 9/800   
Rate of Fire: 1st: 6.5 Rps  
                           2nd: 6.5 Rps  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: Average  
Zoom: 2.40x  
Doubles: Yes 
Accuracy (short range): Good  
Accuracy (long range): Awful
Single Player Comments: This weapon is definately a teaser. The 2.40x zoom is practically useless since you almost never hit the target you're aiming at. Only arm this weapon when you are in close quarters and switch it to 3-Round Burst. This will ensure that you get the best out of this gun. 

Multiplayer Comments: I would suggest only using this weapon in games with newbies. The inaccuracy can actually help them out if they are attemping to circle strafe. Other than that, change it to a better pistol such as the Mauler or Falcon 2. 
 

1st Function: Single Shot  
2nd Function: Charge-Up Shot 
Max amount of rounds carried: 20/800  
Rate of Fire: 1st: 3.9 Rps  
                           2nd: 3.9 Rps  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Good  
Accuracy (long range): Average
Single Player Comments: The Charge-Up Shot make this the most powerful weapons in the game. It also comes with a 20 round clip and decent accuracy. Don't get ahead of yourself though, you haven't heard the downsides. Because of the Charge-Up Shot's use of 5 rounds per charge, it's almost a waste to use it on any level. It only takes two or three well placed shots to take out a guard on any difficulty, including Perfect Agent. Even when you get to harder computer opponents on Perfect Agent, the ammo is so scarce that it is foolish to use it in any situation. The only exception is against shielded guards or Skedar. 

Multiplayer Comments: Unlike in single player, the Mauler is worth the trouble in multiplayer. The one hit kill of it's second function is extremely effective against any opponent and can really help when facing the Darksims. If you can grab doubles you will certainly be a force to be reckoned with. 
 

1st Function: Single Shot  
2nd Function: Explosive Shells 
Max amount of rounds carried: 8/800  
Rate of rounds: 1st: 2.3 Rps  
                           2nd: 7.3 Rps  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: Excellent  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Good 
Accuracy (long range): Average
Single Player Comments: If you want to wreak havoc upon the guards, this is the gun to do it with. The explosives shells do massive damage and one hit is enough to finish off an unshielded guard. Its second function doesn't even use up any extra ammo! 

Multiplayer Comments: The Phoenix is one of the most annoying weapons to get hit with especially if you have a shield. The explosive shells blur your view and if pinned on a wall, you will almost certainly die. Use its first function only in very close quarters (almost melee distance) where explosive shells will damage you. 
 

1st Function: Single Shot  
2nd Function: Pistol Whip 
Max amount of rounds carried: 6/200  
Rate of Fire: 1st: 1.2 Rps  
                           2nd: N/A  
Reload Time: Slow  
Damage (per round): 1st: Very Good  
                                  2nd: Awful  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Perfect 
Accuracy (long range): Perfect
Single Player Comments: Very good at penetrating doors and multiple enemies. It's usefull overall though, isn't something to cheer at. The low rate of fire and long reload time make this gun even worse than the Cougar Magnum from Goldeneye. 

Multiplayer Comments: The Magnum isn't a very useful pistol even when compared to the Magsec 4. Its powerful bullets are offset by its delay which deffinately hamper your ability to aim while strafing. Another weapon that should be used for close quarters. 
 

1st Function: Single Shot  
2nd Function: Pistol Whip 
Max amount of rounds carried: 6/200  
Rate of Fire: 1st: 0.9 Rps  
                           2nd: N/A  
Reload Time: Slow  
Damage (per round): 1st: One Hit Kill  
                                  2nd: Awful  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Perfect 
Accuracy (long range): Perfect
Single Player Comments: This golden gun was designed for Trent Easton and it packs quite a punch. Each bullet can penetrate doors and other objects as well as kill with one bullet! It's slow reload and delay between shots make it very awkward to use as well as hit people or sims. You can obtain it by disarming Trent Easton in Crash Site or from the guard in Maian S.O.S. 
 
Multiplayer Comments: There isn't much good to say about the Gold Magnum in multiplayer besides the fact that it is a one hit kill weapon. Players or sims with some decent strafing can easily run circles around you, while you continually miss them. If it is a large level, avoid this gun and grab an auto. 
 
1st Function: Rapid Fire  
2nd Function: Follow Lock-On 
Max amount of rounds carried: 32/800   
Rate of Fire: 1st: 13.5 Rps   
                           2nd: 13.5 Rps  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: Average  
Zoom: N/A   
Doubles: Yes 
Accuracy (short range): Average 
Accuracy (long range): Poor
Single Player Comments: The CMP150 is a common weapon early in the game and is a decent sub-machine gun. It spits out bullets like there's no tomorrow which leads you to an empty clip real fast. Using it in short controlled bursts or utilizing its Lock-on feature is the way to go. 

Multiplayer Comments: This automatic isn't that bad. The Lock-On feature can really help when circle strafing and substantially increase your accuracy. Two thumbs up! 
 

1st Function: Rapid Fire  
2nd Function: Magazine Discharge 
Max amount of rounds carried: 50/800  
Rate of Fire: 1st: 14 Rps  
                           2nd: 26 Rps  
Reload Time: Medium  
Damage (per round): 1st: Poor  
                                  2nd: Poor  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Average 
Accuracy (long range): Awful
Single Player Comments: Although this weapon looks like it was made by an alien culture, it actually wasn't. It's weaker damage is made up with the ability to carry doubles and its 50 round capacity. The Cyclone will rip through enemies, but at the same time gobble up your ammo supply, which isn't that large on Air Force One. 
 
Multiplayer Comments: If you want to literally smother an enemy with bullets, then this is the gun to do it with. It's second function is absolutely insane. 50 rounds shot in less than 2 seconds!? Stay away from it though, for the accuracy is pitiful. 
 
1st Function: Rapid Fire  
2nd Function: High Impact Shells 
Max amount of rounds carried: 32/800  
Rate of Fire: 1st: 14 Rps  
                           2nd: 5 Rps  
Reload Time: Medium  
Damage (per round): 1st: Average  
                                  2nd: Excellent  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Average 
Accuracy (long range): Poor
Single Player Comments: This Maian masterpiece is a very well rounded gun with good 1st and 2nd functions. If you want a high rate of fire and accuracy, stick with the Rapid Fire. If you want power and penetration, choose the High Impact Shells. 

Multiplayer Comments: Although it has no zoom like many of the other automatics, the extreme power and flexibility of this gun make it many people's favourite. No extra ammo is needed for the High Impact Shells which should be used at most times because of their damage. Stick with them for best results. 
 

1st Function: Rapid Fire  
2nd Function: Cloaking Device 
Max amount of rounds carried: 120/800  
Rate of Fire: 1st: 18 Rps  
                           2nd: N/A  
Reload Time: Medium  
Damage (per round): 1st: Average  
                                  2nd: N/A  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Good 
Accuracy (long range): Good
Single Player Comments: The RC-P120 is probably the most unbalanced weapon in the entire game. 120 rounds a clip and a rate of fire of 18 rounds per second will make you screaming for a shootout. If that wasn't enough for you, switch to its 2nd function to turn on a cloaking device! 

Multiplayer Comments: I really recommend not using this weapon at all during multiplayer games because it screws up the balance of the entire match. If you really want to use it though, throw in an explosive to round things up. 
 

1st Function: Burst Fire  
2nd Function: Sentry Gun 
Max amount of rounds carried: 50/800  
Rate of Fire: 1st: 16 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: Average  
Zoom: 2.0x  
Doubles: No 
Accuracy (short range): Good 
Accuracy (long range): Average
Single Player Comments: This gun folds up into a laptop to conceal it during stealth missions such as Air Force One. Although you proably won't use the Sentry Gun much in the solo missions, the Laptop Gun's 16 rounds per second and 50 round clip make it into a weaker RC-P120. 

Multiplayer Comments: Sentry Guns are one of the most annoying things you'll run into in the combat simulator. If you want to throw one, toss it high above or in a dark place so other players won't spot it until its too late. If you grab one and run into someone else's turret, either run or use the 2x zoom to destroy the sentry gun. This is my personal favourite. 
 

1st Function: Rapid Fire  
2nd Function: Proximity Self-Destruct 
Max amount of rounds carried: 30/400  
Rate of Fire: 1st: 11.3 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: One Hit Kill  
Zoom: 2.0x  
Doubles: No 
Accuracy (short range): Good 
Accuracy (long range): Average
Single Player Comments: The Dragon is a fairly common automatic up until Air Force One which you will use often, especially during the Area 51 levels. It has some good attributes including the fast reload and handy second function. 
 
Multiplayer Comments: The 2nd function of the Dragon is extremely useful (or annoying if you die) because you can turn your gun into a proximity mine. Many people's first instinct is to pickup the gun, and they get an unpleasant surprise! 
 
1st Function: Burst Fire  
2nd Function: Threat Detector 
Max amount of rounds carried: 25/400  
Rate of Fire: 1st: 14.7 Rps  
                           2nd: 14.7 Rps  
Reload Time: Medium  
Damage (per round): 1st: Good  
                                  2nd: Good  
Zoom: 3.0x  
Doubles: No 
Accuracy (short range): Good 
Accuracy (long range): Average
Single Player Comments: This is an experimental weapon created by dataDyne. As usual, dataDyne has created a weapon that displays raw power over everything else. The handy zoom and incredibly powerful bullets make it a good thing to have during many missions.  

Multiplayer Comments: The 25 round clip is a little too small for many people's tastes and because of this, many dislike this gun. I'd have to disagree, for the 3x zoom and more powerful bullets make it better than many other guns including the Dragon and AR34. The useful Threat Detector lets you spot mines and sentry guns before you run into them. 
 

1st Function: Burst Fire  
2nd Function: Use Scope 
Max amount of rounds carried: 30/400  
Rate of Fire: 1st: 12.1 Rps  
                           2nd: 12.1 Rps  
Reload Time: Medium  
Damage (per round): 1st: Average  
                                  2nd: Average  
Zoom: 3.0x  
Doubles: No 
Accuracy (short range): Average 
Accuracy (long range): Poor
Single Player Comments: This is the institute's standard assault rifle which is made by them. It's not a bad weapon, but it is almost a copy of the Dragon in some ways. They use the same ammo, 1x zoom difference, pretty much the same damage, and same clip size. The accuracy is traded off to get a better zoom. 

Multiplayer Comments: The accuracy on the AR34 is it's major downfall. It's much like the Magsec4 in some respects, but not so bad. You seem like you waste your entire clip trying to hit a target that is far away. I'd rather stick with its relative: the Dragon. 
 

1st Function: Rapid Fire  
2nd Function: Grenade Launcher 
Max amount of rounds carried: 30/40/400  
Rate of Fire: 1st: 11.3 Rps  
                           2nd: 2.6 Rps  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: One Hit Kill  
Zoom: 2.0x  
Doubles: No 
Accuracy (short range): Good 
Accuracy (long range): Average
Single Player Comments: This is another one of those "too powerful" guns. Along with its Dragon, it also carries a grenade launcher with a high fire rate and not bad reload time. This combo makes it extremely powerful in the levels it's found in.  

Multiplayer Comments: If you really want to annihilate the competition, grab this gun at the start of every match and guard its spawn location. This will ensure that you pretty much win every match with this gun.  
 

1st Function: Shotgun  
2nd Function: Double Blast 
Max amount of shells carried: 9/100  
Rate of Fire: 1st: 0.8 Sps  
                           2nd: 1.3 Sps  
Reload Time: Very Slow  
Damage (per shell): 1st: Good  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Awful 
Accuracy (long range): Very awful
Single Player Comments: The shotgun is more of a joke than a weapon. Although it deals good damage up close, if you're in any other situation, your pretty much done for. The bad accuracy and ridiculous reload time makes this more of a "if you don't have anything else" weapon.  

Multiplayer Comments: Don't even bother with the shotgun in multiplayer and just go for another weapon. Enough said! 
 

1st Function: Reapage  
2nd Function: Grinder 
Max amount of round carried: 200/800  
Rate of Fire: 1st: 27 Rps  
                           2nd: N/A  
Reload Time: Slow  
Damage (per round): 1st: Average   
                                  2nd: Awful  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Awful 
Accuracy (long range): Very awful
Single Player Comments: The Reaper isn't found often and when you eventually do get one, you'll be happy you'd never ued it before. The bullets never hit home and 800 rounds turn into 8 very quickly. The Grinder does little damage for what you think it would, so little in fact that you'd think the blades are made out of plastic. 
 
Multiplayer Comments: For some strange reason, the sims are incredibly accurate with the Reaper. With its awful accuracy it must be a miracle (or extremely bad luck on your part) that they actually score a lot of hits. Even the Meatsims manage to get a few hits! Avoid it and grab something more accurate. 
 
1st Function: Single Shot  
2nd Function: Crouch 
Max amount of rounds carried: 8/400  
Rate of Fire: 1st: 3.1 Rps  
                           2nd: 3.1 Rps  
Reload Time: Medium  
Damage (per round): 1st: Good  
                                  2nd: Good  
Zoom: Up to 30.0x  
Doubles: No 
Accuracy (short range): Perfect 
Accuracy (long range): Perfect
Single Player Comments: The Sniper Rifle's zoom and damage make it easy to take out the guards on level 4, but not much else. In my opinion, they only put it this level because its usefulness in any other place is practically nil.  

Multiplayer Comments: The Sniper Rifle is way too underpowered compared to the other weapons. The low rate of fire, small clip, and weaker bullets make it difficult to compete with automatics such as the Laptop Gun and K7 Avenger. 
 

1st Function: Rail-Gun Effect  
2nd Function: Target Locator 
Max amount of rounds carried: 8/100  
Rate of Fire: 1st: 0.6 Rps  
                           2nd: 0.6 Rps  
Reload Time: Medium  
Damage (per round): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: Unlimited  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: The "Shark Gun" is definately the cheapest of the cheap. Its ability to use X-Ray vision to target enemies makes the single player levels it's in seem as easy as cutting through butter with a knife.  

Multiplayer Comments: Although this gun was made for getting rid of campers, it has only made things worse. All players have to do is grab it and find a hiding place, then they're all set. This ability was enhanced by the one hit kill bullets which would have lessoned the effect had they been weaker. 
 

1st Function: Grenade Launcher  
2nd Function: Wall Hugger 
Max amount of grenades carried: 8/40  
Rate of Fire: 1st: 1 Gps  
                           2nd: 1 Gps  
Reload Time:   
Damage (per grenade): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: The Devastator is another one of dataDyne's creations that can wreak havoc if in the right hands. The huge splash damage radius is enough to fill entire rooms with flames. 

Multiplayer Comments: The Devastator is the only gun that can really compete with the SuperDragon since its the only other grenade launcher. Its 8 grenade clip and larger explosion radius give it some advantages over its competition. 
 

1st Function: Rocket Launch  
2nd Function: Targeted Rocket 
Max amount of rockets carried: 1/3  
Rate of Fire: 1st: 0.5 Rps  
                           2nd: 0.5 Rps  
Reload Time: Medium  
Damage (per rocket): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Depends
Single Player Comments: The Rocket Launcher's rockets create the same huge explosions that the Devastator creates. The rockets move very fast making this weapon very dangerous. The Targeted Rockets should only be used for "around the corner" attacks or just torturing the guards. 

Multiplayer Comments: You'd better stick with the standard rockets since the targeted ones move too slow and can be easily avoided by running into a different room. They can also be spotted easily by their blue smoke trail. 
 

1st Function: Rocket Launch  
2nd Function: Fly-By-Wire Rocket 
Max amount of rockets carried: 1/3  
Rate of Fire: 1st: 0.4 Rps  
                           2nd: 0.4 Rps  
Reload Time: Slow  
Damage (per rocket): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: When you find a slayer in the solo misssions, you'll be extremely happy because of its cool 2nd function.  

Multiplayer Comments: The Fly-By-Wire rockets are dangerous and useful during King of the Hill games. You can control the speed of the rocket by holding down the R button. 
 

1st Function: Sedate  
2nd Function: Insant Kill 
Max amount of bolts carried: 5/69  
Rate of Fire: 1st: 3.4 Bps  
                           2nd: 3.4 Bps  
Reload Time: Slow  
Damage (per bolt): 1st: Poor  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: This weapon is useful for getting rid of guards but not killing them. It's Sedate function will only put them in a very deep sleep. 

Multiplayer Comments: Even with its 2nd function, the Crossbow isn't all that great. It only carries 5 arrows at a time and you can see them coming toward you by their blue streak, and can be avoided.  
 

1st Function: Sedate  
2nd Function: Lethal Injection 
Max amount of rounds carried: 8/200  
Rate of Fire: 1st: 5.2 Rps  
                           2nd: 1.3 Rps  
Reload Time: Fast  
Damage (per round): 1st: Awful  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: The Tranquilizer seems to work better in single player than in multiplayer because it only takes a few shots to sedate a guard, but takes about 3 clips to finish off a sim or human player in multi.  

Multiplayer Comments: The sedate works well to confuse and disorienate sims and humans alike during a match. The Lethal Injection fares worse, for it eats up 4 rounds and is difficult to aim. 
 

1st Function: Pulse Fire  
2nd Function: Short Range Stream 
Max amount of shots carried: N/A  
Rate of Fire: 1st: 2.6 Sps  
                           2nd: N/A  
Reload Time: N/A  
Damage (per shot): 1st: Poor   
                                  2nd: Awful  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: The Laser really isn't a weapon but actually a tool used to open the safe in Level 15. The damage is way too weak and its functions aren't very useful. It's a copy of the watch laser from Goldeneye. 

Multiplayer Comments: The Laser is practically useless for multiplayer so don't bother using it unless you're playing some sort of Laser Tag scenario. 
 

1st Function: 4 Second Fuse  
2nd Function: Proximity Pinball 
Max amount of grenades carried: 12  
Rate of Fire: 1st: 0.6 Gps  
                           2nd: 0.6 Gps  
Reload Time: N/A  
Damage (per grenade): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: The Grenade is rarely found in the solo missions and doesn't serve much purpose in them anyway.  

Multiplayer Comments: The Proximity Pinball function is cheap but effective and is a Proximity Mine that bounces around. It is useful for tossing in highly populated rooms. You can also pull the pin when on 1st function and hold it for a while before tossing it. Just don't hold it for too long! 
 

1st Function: Impact Detonation  
2nd Function: Proximity Detonation 
Max amount of bombs carried: 10  
Rate of Fire: 1st: 0.6 Bps  
                           2nd: 0.6 Bps  
Reload Time: N/A  
Damage (per bomb): 1st: Average  
                                  2nd: Average  
Zoom: N/A  
Doubles: No 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: N-Bombs are rarely found during the solo missions but they're a blast to use. Toss one near a group of guards and watch their heads bob up and down, up and down, up... until they get completely knocked out. Seriously though, it's a great weapon to screw over your enemies. 

Multiplayer Comments: This weapon is at the top of the list for most annoying weapon in ever! For those on the recieving end of this weapon you can expect to have atleast a minute and a half of dizzyness. Just make sure that you're carrying them and not your opponent! 
 

1st Function: Timed Explosive  
2nd Function: Threat Detector 
Max amount of mines carried: 10  
Rate of Fire: 1st: 1.2 Mps  
                           2nd: N/A  
Reload Time: N/A  
Damage (per mine): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: These mines are more of a tool than a weapon since their purpose in the solo missions are mostly to complete mission objectives. 

Multiplayer Comments: Definately the least useful of all mines, they are basically a cheap grenade. There are some good things about them though. You can stick them on unsuspecting victims and wait for the explosion afterward. Be sure not to be caught in the blast! 
 

1st Function: Proximity Explosive  
2nd Function: Threat Detector 
Max amount of mines carried: 10  
Rate of Fire: 1st: 1.2 Mps  
                           2nd: N/A  
Reload Time: N/A  
Damage (per mine): 1st: One Hit Kill  
                                  2nd: One Hit KIll  
Zoom: N/A  
Doubles: No 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: When you're given Proxy Mines in the solo missions, it's for a good reason. They will help out greatly, especially after guards start spawning. 

Multiplayer Comments: Playing with this weapon is a love / hate relationship. They're great for killing unsuspecting opponents but not great when you forget where they are! Use your head and place them where you can remember but not easily seen by your enemies. 
 

1st Function: Remote Explosive  
2nd Function: Detonate 
Max amount of mines carried: 10  
Rate of Fire: 1st: 0.9 Mps  
                           2nd: N/A  
Reload Time: N/A  
Damage (per mine): 1st: One Hit Kill  
                                  2nd: One Hit Kill  
Zoom: N/A  
Doubles: No 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: Although you won't find them often in the solo missions, they sure come in handy when you do. Use the quick detonation trick (A + B) for fast results! 

Multiplayer Comments: Anyone you is skilled with these mines should be avoided in close quarters. Try to keep a large distance between you and the carrier or you'll be blown up for sure. 
 

1st Function: Boost  
2nd Function: Revert 
Max amount of boosts carried: 4  
Rate of slashes: 1st: N/A  
                           2nd: N/A  
Reload Time: N/A  
Damage (per slash): 1st: N/A  
                                  2nd: N/A  
Zoom: N/A  
Doubles: N/A 
Accuracy (short range): N/A 
Accuracy (long range): N/A
Single Player Comments: These drugs change your perception of reality by increasing your reaction time, making it seem like everything is in slow motion for 20 seconds of game time. Extremely useful for cheats or for getting a lot of headshots. 

Multiplayer Comments: Combat Boosts are useful when you don't want slow motion all of the time or want it for a straegic weapon against the sims. Use Revert to get rid of the slow motion. Both functions go either forward or back 20 seconds. 
 

1st Function: Infect  
2nd Function: N/A 
Max amount of rounds carried: 8  
Rate of Fire: 1st: 5.2 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Awful  
                                  2nd: N/A  
Zoom: N/A  
Doubles: No 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: One shot from this magnificent gun will turn most enemy guards into your personal assistants, helping you fight your way through the level. Be warned though, some figures will not come over to your side such as main characters or bosses. 
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Single Shot  
2nd Function: N/A 
Max amount of rounds carried: 7/800  
Rate of Fire: 1st: 7.5 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Excellent 
Accuracy (long range): Excellent
Single Player Comments: James Bond's weapon of choice in Goldeneye 007. No wonder, great accuracy and fire rate make this a very reliable gun. 
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Single Shot  
2nd Function: N/A 
Max amount of rounds carried: 8/800  
Rate of Fire: 1st: 8.0 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Good 
Accuracy (long range): Average
Single Player Comments: A lot of people love this gun for it's clip size, fire rate, and low pitched bang. It's downfall is accuracy, but hey, every weapon has some sort of downfall. Right? 
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Rapid Fire  
2nd Function: N/A 
Max amount of rounds carried: 20/800  
Rate of Fire: 1st: 7.4 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Poor  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Poor 
Accuracy (long range): Awful
Single Player Comments: The Klobb was the weapon that nobody wanted. It slouches in almost every catagory and falls behind the pistols in some respects. What was Rare smoking when they put this weapon in Perfect Dark? 
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Burst Fire  
2nd Function: N/A 
Max amount of rounds carried: 30/400  
Rate of Fire: 1st: 7.5 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Good  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Average 
Accuracy (long range): Poor
Single Player Comments: This version of the AK-47 is a pretty good weapon. It's bullets are powerful and it has a good zoom. The KF7 suffers from recoil and accuracy. It's Burst Fire allows you to take out enemies without running out of ammo too quickly.
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Rapid Fire  
2nd Function: N/A 
Max amount of rounds carried: 32/800  
Rate of Fire: 1st: 9.8 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Average 
Accuracy (long range): Poor
Single Player Comments: The ZMT 9mm is an excellent weapon for close quarters. 9.8 Rps is only 0.2 Rps away from the RC-P45, which is the highest you can get out of any Goldeneye weapon. Just think out what u can do with doubles! 
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Rapid Fire  
2nd Function: N/A 
Max amount of rounds carried: 32/800  
Rate of Fire: 1st: 7.5 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Average 
Accuracy (long range): Poor
Single Player Comments: This is Trevylan's main weapon from Goldeneye. It's in the middle of the automatics. It's got average accuracy, average damage, and average fire rate. DMC = "The average weapon".
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Rapid Fire  
2nd Function: N/A 
Max amount of rounds carried: 30/400  
Rate of Fire: 1st: 9 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Good  
                                  2nd: N/A  
Zoom: 2.0x  
Doubles: Yes 
Accuracy (short range): Good 
Accuracy (long range): Good
Single Player Comments: The AR53 is such a good gun that it's a shame it can only be used in single player. Great damage, zoom, and fire rate contribute to this. Why Rare why?
 
Multiplayer Comments: Not available in multiplayer. 
1st Function: Rapid Fire  
2nd Function: N/A 
Max amount of rounds carried: 80/800  
Rate of Fire: 1st: 10 Rps  
                           2nd: N/A  
Reload Time: Fast  
Damage (per round): 1st: Average  
                                  2nd: N/A  
Zoom: N/A  
Doubles: Yes 
Accuracy (short range): Good 
Accuracy (long range): Good
Single Player Comments: The clip of this gun makes it a little too powerful and upsetted the game balance of Goldneye. Now it's a little different since Rare came out with the RC-P120! They overdue it each time.
 
Multiplayer Comments: Not available in multiplayer. 

These images are copyright 2000 by Empire 21 Publishing, Inc. All Rights Reserved. 
 

Related Topics: 
Weapon Training Walkthrough 
Items 
Enemies

 
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